Brawl - Diddy Kong - Subaction - CatchDash

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Stats

IASA: None
Hitboxes active: 10-11
Subaction Index: 0x6d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-11

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d

Scripts

Main

  1. AsyncWait(9.0)
  2. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 4.0, x_offset: 0.0, y_offset: 6.0, z_offset: 10.0, set_action: 61, target: AerialAndGrounded, unk: None })
  3. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 4.0, x_offset: 0.0, y_offset: 6.0, z_offset: 5.0, set_action: 61, target: AerialAndGrounded, unk: None })
  4. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  5. SyncWait(2.0)
  6. DeleteAllGrabBoxes
  7. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

    SFX

    1. AsyncWait(2.0)
    2. SoundEffect1(5305)
    3. SyncWait(14.0)
    4. SoundEffect1(5311)
    5. SyncWait(7.0)
    6. SoundEffect1(5309)

    Other

    1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
    2. AsyncWait(7.0)
    3. SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 3 }
    4. AsyncWait(33.0)
    5. SlopeContourStand { leg_bone_parent: 6 }